TOM K KEMP
Tom K Kemp employs roleplaying game design, animation and filmmaking to tell collaborative ghost stories about complexity and the humans who constitute it.
Working through the roleplaying game form to combine political simulation, fan-fiction and divination into semi-improvised group storytelling, participants are invited to parse systems, complicate common narratives, and synthesise an array of knowledge into plot, dialogue, diagram and performance.
By conflating global systems, political metaphor and organisational infrastructure with genre fiction, players’ personal experience and ludic tangents, Tom’s works attempt an evocation of the emancipatory weirdness of group agency and the unintended consequences of making models of the world.
3, 7 & 13 December
Working through the roleplaying game form to combine political simulation, fan-fiction and divination into semi-improvised group storytelling, participants are invited to parse systems, complicate common narratives, and synthesise an array of knowledge into plot, dialogue, diagram and performance.
By conflating global systems, political metaphor and organisational infrastructure with genre fiction, players’ personal experience and ludic tangents, Tom’s works attempt an evocation of the emancipatory weirdness of group agency and the unintended consequences of making models of the world.
3, 7 & 13 December